Scalar (DOT) Product & Vector (CROSS) Product
Hey bogz,
I don't know the math involved to calculating a dot product or cross product. I knew them once and I still remember what they look geometrically - but whever I use them I just call a function, I don't have to multiply it out...
I understand. Many people learn them at one time, and often will quickly forget what these operations physically signify. But in understanding physics in general, and my equation that is an attempt at extending physics, I tend to think it is important to stay grounded in what specific mathematical operations (especially multiplication) means as we extend the original thoughts. And I thought this would be a good "time" in this thread to try to explain the SCALAR (dot) PRODUCT and the VECTOR (cross) PRODUCT and their significance to the physics of Massive SpaceTime engineering dynamics.
Dot Product of 2 Vectors Results in a SCALAR Quantity
We recall that any scalar quantity does not consider any specific direction in space as being preferred over any other. But what does this mean with the multiplication of two VECTOR quantities, which do consider direction in their measure? The physical significance of the dot product is that we are resolving the component of one of the two vectors (say the component of vector A) into the coordinate system of another vector (vector B), and then multiplying the component magnitude of A with the total magnitude of vector B. The dot product is commutative, so we could also describe this same operation as taking the component of vector B that acts in the direction of vector A and multiplying it by the total magnitude of vector A (just the opposite of what I just described). We state this mathematically as:
A . B = ABcos(theta) where "theta" is the angle measured between the vectors A & B.
So the numerical value of "dotting" these two vectors togther (recall each vector has an x, y, and z component) is nothing more than the total magnitude of A and B multiplied by the cosine of the angle between them. When we say "magnitude" of A and B we realize that we mean the following equation from Pythagoras:
Magnitude(A) = SQRT(Ax^2 + Ay^2 + Az^2) and similar equation for vector B's components.
The result of the DOT product is a number, and nothing more... no (x-y-z) direction is associated with this number. An example of this would be "Air Temperature". No matter which direction a thermometer faces at a single point, we measure the same temperature. Other good examples would be the scalar quantities we know as the simple measurements of Energy, and even Power. We only associate Energy with the number of Joules or Foot-Pounds associated with an energetic process. We do not claim that the energy has a specific direction associated with it.
However, we can consider the direction of how two vectors combine with each other, which means we can consider the directional tendencies of temperature, energy, and power, but we need a different mathematical operation to describe the resulting direction of how two vectors combine with each other. We call that mathematical operation...
Cross Product of 2 Vectors Results in a VECTOR (and Orthonormal) Metric
Note immediately that where the dot product results in a
quantity , the vector product results in a
metric. We say that a metric is a measurement that has both a magnitude and a direction. So we see that a metric shares the definition of a vector, but it is a special kind of vector because it is the result of the combination of two other (orthogonal) vectors. Therefore, the VECTOR METRIC is a fundamentally different beast than the SCALAR QUANTITY which results from the dot product.
The importance of the CROSS product as an operation over and above the DOT product is seen when we consider that the cross product EXTENDS DIMENSIONALITY FROM 2-D to 3-D. It does this because it projects the 2 dimensions defined by the 2 vectors into a third dimension that is mutually orthogonal to the the dimensions of the two original vectors. We use the "right hand rule" to visualize how this works:
1) Hold your right hand open flat, with fingers extended in front of you.
2) The direction of your fingers represents the direction of the first vector (A) you are going to cross with another vector (B).
3) As you begin to curl your fingers inward you are literally rotating the direction of vector (A) towards the direction of the vector (B).
4) This represents the crossing of A into B, and the projected dimension of this crossing is represented by the direction of your thumb. The result of AxB points in the direction of your thumb.
5) While the result of AxB points in the direction of your thumb, the resulting vector has a magnitude of
MAGNITUDE (AxB) = ABsin(theta) where theta is again the angle between vectors A and B
6) Note that if we perform (BxA) that your thumb will point in the opposite direction. So in terms of polarity (what might be called "spin" in QM) we would say:
direction of (AxB) = -direction of (BxA)
The best example to use for the physical significance of the CROSS PRODUCT is how it applies to rotation of a body as a result of a FORCE applied at some DISTANCE from a center of rotation. We call the result of this multiplication a TORQUE or a MOMENT. This is one of the most fundamental physical applications of the vector cross product, because when we cross a distance, or position vector, with a force that is applied at the end of this position vector, we will physically cause a body to rotate about the axis that is at right angles to both the position vector and the force vector.
The way I teach this to my aerospace students is by holding an airplane model and explaining how aerodynamic pitching moments created by the airplane cause the airplane to rotate about its pitch axis... in other words to pitch the airplane's nose up or down.
This mathematical operation that describes how two physical elements (a Force at a Displacement from a central point) combine with each other to create rotation about a mutually orthogonal axis is an extremely important mathematical model for a fundamental physical entity. And it is my assertation that the cross product is fundamental to understanding how the 3 elements of Mass, Space, and Time interact with one another.
Think of this: GRAVITY acts along a 1-dimensional axis within our 3-dimensional universe. This means that gravity is omnidirectional, and therefore must be subject to interactions with the two directions that are at right angles to it. Therefore, if we wish to figure out how to "nullify" gravity acting along its 1-dimensional axis, we must come to understand how Mass, Space, and Time interact with one another along the lines defined by gravity, and how they interact with each other in the two directions perpendicular to the axis of gravity.
The math is there. Yet our current treatments of Force, Energy, and Information are not yet dealing with them as full 3-D, integrated, dimensional quantities. Much of the "laws of physics" deal in scalars. Only when we generlize them all to vectors and tensors, using the full power of the cross product, will we ever be able to say we "fully understand" gravity and electromagnetism.
But that is just my opinion for now... I am working on being able to prove it mathematically (with tensors of course!)
RMT