Well,
To put mildly, to recreate the experiment. You are going to need to follow directions...
1. You will need a craft that is metal. No fiberglass here. You can use a good carbon composite material. But no fiberglass,wood,etc.
2. Please remember, copper wire, copper wire, copper wire. Also, a good insulation is required. It is an excellent conductor of energy. ( Do not use a structore made of copper, however. You want energy to flow through pre assigned areas, not through the structure. )
3. You want a high frequency generator, and a solid "fuse" chamber. Do not use standard circut breakers. You want a fuse to blow if it gets an over charge. Not just shut itself down which could lead to an energized backlash.
4. Three, I repeat three fuse based power controls.
Ok, lets get started shall we? First things first. Outside of the normal mass displacement which the effects of this practice can produce, there are some side effects I am sure you which to avoid. First line your cabin with lead sheeting. This can be purchased online or in some home improvment centers. Line as much of the passenger cabin as possible. You and any passengers that travel with you will thank you later. /ttiforum/images/graemlins/smile.gif
Now, the outside the craft, please wrap atleast 50% of the copper wire around the hull. This will be known as wiring pattern A. Make sure this wrap is basiclly in the pattern of bow to stern, and stern to bow. This is to be the main wrap, and you should have atleast 128 passes of wire. And please make sure the gauge is fitting for the size of craft. (Don't use "speaker size" wire unless you plan to use more the affore stated 128 passes. The smaller the wire, the more passes you will need make. )
Now wrap the other 50% around from front to back. But this time go in a "around the hull" method. Wraping from port, to top to starboard to keel and back to port. You will need to cris-cross the wires when working from bow to stern and cros them when working to the bow. This should be known as wiring pattern B.
When working the wires, make sure you have the leads end or begin the "engine room" or whereever you designate the place for the generator and fuse control.
The controls will be simple. When wiring the generator. You will need to divide the leads. You should have to leads for positive, and two leads for negative.
The leads should be wired into the pasenger cabin. Label one power control as master. To the master feed one pos and one neg into it. Then wire this set up to wiring patter A. Take another power power control and hook it to the positive power lead that is connected to one end of wiring pattern B, then repeat this process with the third power control only this time attach to the negative, and attach to the opposite end of wiring pattern B.
Now obviously, wire the passenger chamber with the approriate guages, such as fuel, temp, etc.
Once you have completed the craft. Load yourself, supplies, and or passangers. To operate the craft is quite simple. You don't need to be on water. You may use a field or wherever you deem fit. However, remember the less objects around the craft, the less chance of an accident.
When ready, engage the power on the generator. Make sure the generator is warmed and ready and up to full power before engaging the power to the master control. Slowly turn up the power, once you have started to reach the event horizon of the "matter slip" you should have a green gas buildup on the outside of the craft. If the air inside becomes greenish in color, don't be alarmed. As this is mearly making the air charged. Next engage the positive and negative controls. Please bear in mind, no more then 8% difference on each control at a time, as this will lead to ripping the space/time barrier wider then can be controled. Once you have achived 100% on the neg. and pos. You are ready to slip into the cross dimensional field. By decresing positive, you have allowed the negative to become the dominate charge to the field. And therefore you will reverse the time field. By decresing the negative, you have infact, applied more postive, and subsequently force the craft forward into time.
When arriving in the time period you feel is best. Turn down the master control. And deactivate the generator.
Please be prepared to hide craft in the time period you have traveled too. If in a period after 1955, it is easier to explain the craft off as a "science fictrion, movie prop" before said date, it is best to keep ones craft well hidden from outside eyes.
Have fun /ttiforum/images/graemlins/smile.gif
Brick.