Hello Everyone,
I am a game developer and currently have a fairly large project in development which includes some time travel. Ive been thinking about it a lot and have been going back and forth on how the event of changing the past should work in terms of the games story. Ive been doing a lot of research on the subject and have been an avid fan of anything time travel related since I was a small child. I figured if I could get some well informed opinions then this would be the place to start.
My game takes place in a fantasy/medieval style setting. I don't want to give away to much details but essentially towards the start of the game an unknown beast will appear and begin destroying towns and villages in the game. He soon after targets the hero and goes after him, but luckily the hero escapes before he himself is killed as well. The hero then goes on to face a new villain but towards the end of the game the villain mutates into the same beast from the beginning and travels back in time with the intent of killing the hero before he had the means to stop him. In this instance I would like for the hero to go back with the villain and prevent the towns/villages destruction.
So my dilemma is if I were to allow the player/hero to stop the monster before all the destruction. This would logically create a time paradox, because it would prevent the "past" version of the hero from escaping and eventually becoming a hero so he could go back in time in the first place.
I am curious on others opinions and suggestions. In my game I think its important for the hero to be able to alter history but I want it to make logical since without having a flood of plotholes that most other movies/games have when it comes to this topic.
I am a game developer and currently have a fairly large project in development which includes some time travel. Ive been thinking about it a lot and have been going back and forth on how the event of changing the past should work in terms of the games story. Ive been doing a lot of research on the subject and have been an avid fan of anything time travel related since I was a small child. I figured if I could get some well informed opinions then this would be the place to start.
My game takes place in a fantasy/medieval style setting. I don't want to give away to much details but essentially towards the start of the game an unknown beast will appear and begin destroying towns and villages in the game. He soon after targets the hero and goes after him, but luckily the hero escapes before he himself is killed as well. The hero then goes on to face a new villain but towards the end of the game the villain mutates into the same beast from the beginning and travels back in time with the intent of killing the hero before he had the means to stop him. In this instance I would like for the hero to go back with the villain and prevent the towns/villages destruction.
So my dilemma is if I were to allow the player/hero to stop the monster before all the destruction. This would logically create a time paradox, because it would prevent the "past" version of the hero from escaping and eventually becoming a hero so he could go back in time in the first place.
I am curious on others opinions and suggestions. In my game I think its important for the hero to be able to alter history but I want it to make logical since without having a flood of plotholes that most other movies/games have when it comes to this topic.