Continuum

Cosmo

Owner
Staff member
So, something I've wanted to do for ages is run some kind of play-by-post RPG.

There is a table-top RPG called Continuum out there which sounds ridiculously fun. Here's some of the details:

Unlike other time travel games (and fiction), which usually depict time travelers as either lone explorers or as an all-powerful "time police", Continuum assumes that time travelers (spanners) would eventually evolve their own society, with its own laws, rules,slang, groups, art movements, and the like. Time travel would color such a civilization in the same way that any other major technology (such as television or the automobile) has changed the human race. Continuum states that the core question of the game is "If you could learn to span time at will . . . what form of civilization would you be entering?"The Continuum, the main spanner civilization, extends through the whole of human history (and beyond, although the post-Human society of the enigmatic "Inheritors" borders on both sides). A primary focus of this civilization is to increase the knowledge and acceptance of time travel by the human race, so that when time travel is discovered and announced (approx. 2222 AD), humans will be ready for it, and moving into the next step in their evolution (becoming Inheritors). Another focus of the Continuum is the complete documentation of history.

The Continuum civilization also has "time criminals", called "Narcissists", so called because they seek to remake history in their own image. (In the late 1990s the publisher announced they would be releasing a version of the Continuum book with the background material retold from the Narcissist standpoint. As of 2015, it has not been released, but a pre-release edition circulated in 1999 and 2000.) The Continuum has members trained to "repair" damage caused to the course of history by the Narcissists.

The game's solution to the issue of time travel paradox is the concept of frag. The universe does not tolerate paradox caused by time travelers, nor are parallel worlds created by paradox. Instead the universe begins to "erase" those for whom the paradox exists. (The frag concept appears to be based partly on the ideas in Alfred Bester's "The Men Who Murdered Mohammed".) Too much trying to change history (too much frag) and time travelers become something not quite real anymore. Frag can also be generated on purpose, a tactic in "time combat". The Continuum society is partially built upon the repair of paradoxes that affect its members.

To explain frag by example, using the Grandfather paradox, a Narcissist might decide to travel back in time and kill his grandfather. If he "succeeded", he would return to his own time to find his grandfather alive. (The Continuum would step in to "repair" the murder.) The Narcissist would then begin to fade out of existence due to the conflict between his own memories and actual history. He has been "fragged".

The game also has immersion techniques to bring players "into the game". Most of the book claims to be, and is written as, an anachronistic artifact of spanner culture, aimed at increasing public awareness of time travel to further the Continuum's ends, and to prepare for the public announcement of time-travel. For example, players are required to quote the Maxims of the Continuum before advancing to the next level, and track their time travel, in exactly the manner their characters in the game do. Artwork in the books is also credited to spanners and often depicts the particular aspects of spanner culture.
Now, I'm not sure HOW play-by-posts actually work (despite having read through a bunch of examples) or if we're even ready for something like this, but I wanted to post it anyways and maybe get some thoughts on it :)

 
I think that this could be a part of chat events as well. I dont know which way would be more popular though through the internet....I also have never played RPG at all but I think maybe having one as a play by post and another one lets say as chat might be beneficial and get more involved. 

 
I showed you the one example of a less committed sort of play by post that was closer to a classic forum game. I'll find some examples of those as they have a lower barrier to entry and maybe we can gauge how well it could work that way.

Since we have this amazing system, it'd be cool to build "Inventories" so members have an actual place to look at or show off their gear and loot.

For Curious Cosmos, I've wanted to start a game of Rifts:

The Rifts world is Earth, but hundreds of years into the future. Ley lines, lines of magic energy, criss-cross the earth forming supernatural geographic areas such as the Bermuda Triangle. Points where Ley Lines intersect, called a nexus, are places of powerful magic, such as the Pyramids of Giza andStonehenge. If a Ley Line nexus grows strong, the very fabric of space and time can be torn, creating a rift, or a hole in space-time leading to another place, time, or a new/parallel dimension. Ley Lines are normally invisible, but in the magic-saturated world of Rifts Earth, they become visible at night as massive bands of blue-white energy half a mile wide in some places, and stretching for many miles. When extremely strong, Ley Lines can be seen during the day.The Magic energy making up Ley lines is called potential psychic energy or PPE. Found in certain places, objects, and animals, one of the greatest sources of PPE is human beings. While this has a variety of applications, most relevant to this world is how upon a human's death, the energy is doubled and released into the surrounding environment.
https://en.wikipedia.org/wiki/Rifts_(role-playing_game)

 
Back
Top